====== NODE TIERS ====== {{ :nations:someaiart.webp?200}} **Node tiers** are a mechanic that assigns a certain territory with a unique resource called a tier, a tier is distinguished on the map via a rating of 1-10. Each tier is a 100% increase for a max potential of 1000% There are different types of tiers: **//City Tiers//** involve the development of your towns and cities in your nation. They range from 1 to 10 as mentioned above, the last 4 of these tiers (7-10) are **//Lore Tiers//**. Lore tiers involve a deeper level of engagement with the server's lore and storyline. **//Settlement Tiers//** encompass outpost development, including farms, mines, fishing docks, and foraging outposts. These tiers are limited to a range of 1 to 3, allowing you to establish and expand remote nodes within your nation by establishing settlement outposts. **Note: These are merely an outline, it remains up to the judgement of staff as to what tier a territory will be given if any.** ---- ===== CITY TIERS ===== ==== Tier 1: Homestead ==== **↑100%↑** * **Roads**: At least one well-defined path or road. * **Buildings**: A minimum of two structures, which could include homes or other buildings. * **Resource Production**: At least one farm or mine, which may be above or below ground. ==== Tier 2: Community ==== **↑200%↑** * All above mentioned. * **Architectural Cohesion**: Buildings share a uniform architectural style. * **Industry Presence**: Establishment of at least one industry, such as a small workshop or factory. * **Residential Expansion**: Multiple homes or housing structures, beyond just one. ==== Tier 3: Village ==== **↑300%↑** * All above mentioned. * **Residential Variety**: A variety of homes, accommodating a larger population. * **Diverse Industries**: Presence of multiple industries, enhancing the village's economic base. * **Transport Infrastructure**: Introduction of transportation facilities like a train station, airport, or stables. * **Marketplace**: A small market or store for trade and commerce. * **Integrated Roads**: A network of roads connecting the various parts of the village. ==== Tier 4: Town ==== **↑400%↑** * All above mentioned. * **Industrial Zone**: A designated area with multiple factories or industrial buildings (at least three). * **Commercial Hub**: A marketplace or several storefronts or bazaar. * **Community Gathering Space**: A park, square, or town center for social and public events. * **Recreational Facilities**: At least one recreational building such as a stadium, pool, or theater. * **Civic Infrastructure**: Government buildings like a town hall and enhanced street details (benches, street lamps, etc.). * **Paved Roads**: Well-maintained and properly constructed roads (not dirt). ==== Tier 5: City ==== **↑500%↑** * All above mentioned. * **Expansion**: The city spans across more than one node (optional) * **Prominent Government Buildings**: Large and imposing structures like a parliament building or city administration. * **Central Gathering Area**: A significant town square, park, or amphitheater for large public events. * **Major Transportation Hub**: A large train station or airport with multiple lines and terminals. * **Green Spaces**: Parks and green areas, contributing to the city's livability and aesthetic (unless it goes against your lore, i.e wastelands). * **Cultural Institutions**: At least one major institution like a museum, theater, or gallery. * **Landmarks**: Iconic monuments, statues, or a distinctive clocktower enhancing the city's identity. ==== Tier 6: Metro Area ==== **↑600%↑** * All above mentioned. * **Regional Connectivity**: The area is well-connected to other towns or nations, fostering trade and travel. * **Agricultural and Mining Expansion**: Multiple farms or mines with associated structures like barns or processing facilities. * **Defensive Structures**: Clear defensive infrastructure, which may include barracks or city walls. * **Cultural and Governmental Depth**: A variety of cultural and governmental buildings reflecting a rich civic life (more than 2 each) * **Major Landmarks**: Such as tourist attractions, or multiple monuments and statues. ===== LORE TIER ===== ==== Tier 7: Steampunk Metropolis ==== **↑700%↑** * All above mentioned. * **Steampunk Aesthetic**: Incorporate a pervasive steampunk design throughout the city. * **Steam-Powered Factories**: All factories should be steam-powered with boilers and visible chimneys, accompanied by smoke effects. * **Water Source Requirement**: Proximity to a river, lake, or the construction of water towers. * **Airship Dock**: An airship dock at the airport, elevating the air travel infrastructure beyond conventional runways. * **Clocktower**: A prominent clocktower symbolizing the city's heartbeat and progress. * **Class Distinction Areas**: Visible areas representing different social strata, unless designed as a utopia. * **Open to Additional Aesthetics:** Encouragement of unique steampunk elements to enhance the city's appeal. ==== Tier 8: Essence of Detail ==== **↑800%↑** * All above mentioned. * **Signage on Buildings**: Distinctive signs for all stores and buildings. * **Underground Network**: A well-developed system of sewers or catacombs beneath the city. * **Detailed Interiors**: Every building and room should have meticulously designed interiors. * **Named Streets**: Creatively named streets that add to the city's character. * **Named Parks and Monuments**: Parks and monuments with lore-rich names. * **Aging and Wear**: Utilization of cracked or moss blocks to show the city's age and history (optional). * **Ubiquitous Chimneys**: Chimneys on every home and industrial building, emphasizing the industrial theme. ==== Tier 9: Embodiment of Lore ==== **↑900%↑** * All above mentioned. * **Dedicated Wiki Page**: A comprehensive wiki page documenting the city's lore and history. * **Governmental Clarity**: Clear representation of government form in the structure and style of civic buildings. * **Lore Items**: Creation of unique lore items that are significant to the city's history. * **Thematic Naming**: Consistent and thematic naming for all city areas, reflecting the lore and culture. * **Character Wiki Page**s: Atleast 1+ wiki pages documenting historical or current prominent figures in the nation. * **Background**: A background lore for your nation that you can share with the mods. ==== Tier 10: Masters of the Abyss ==== **↑??%↑** * **TBA** ---- ===== SETTLEMENT TIERS ===== ==== Tier 1: Settlement Initiation ==== **↑100%↑** * Signs with directions or names * Establish a well-defined road connecting your node to neighboring settlements. * Erect at least one prominent building or structure dedicated to the primary resource. ==== Tier 2: Resource Optimization ==== **↑200%↑** * All Above mentioned * Implement advanced infrastructure or automated systems for efficient resource extraction, such as automated farms or large extensive farms. * Construct multiple buildings dedicated to various stages of resource processing. * Pay attention to small but significant details to enhance the aesthetic appeal of your area. ==== Tier 3: Thriving Resource Hub ==== **↑300%↑** * All above mentioned * Transform your node into a thriving homestead or proto-village (3~ homes), indicating extensive resource extraction. * Develop warehouses or silos to efficiently store and manage the acquired resource. *At least one watch tower or defensive structure